News
CONTINUED:
The death of the smiley?
"I kind of hate to see that," Fahlman mused. "I think it kind of destroys the whimsy of the original."
Indeed, despite the conversion features (which IM and message board users can, and often do, turn off), the sideways emoticon has become a cultural icon of sorts. In the US, the smiley is now such a recognisable phenomenon that marketing campaigns have begun to take note. Last year, the Milk Processor Education Program (MilkPEP), famous for the 'Got Milk' ads, incorporated a "branded emoticon" into its latest youth-oriented media strategy. It's a smiley face with a milk moustache, or :-{).
"We created a MySpace page that we used to launch our celebrity moustache ads," explained Victor Zaborsky, assistant director of marketing for MilkPEP. "Of course, MySpace allows you to have friends, so we email our friends when a new celebrity [ad] is launching... and then we sign off with the emoticon."
Zaborsky is uncertain as to whether MilkPEP's emoticon campaign will expand its reach beyond teen-oriented online channels -- currently its only medium. "It's really hard to tell," he said when asked whether it would expand into offline media or target a wider demographic. "The emoticon [campaign]'s only about a year old... It's just a way to fit into what they're already doing and be part of their world."
Funny how a 25-year-old piece of Net culture is still considered the stuff of youth marketing.
But new Internet trends could relegate emoticons to the history books. The culprit in question is none other than the avatar, that customisable cartoon or 3D virtual identity famously used in virtual worlds like Second Life and the newly announced Home from Sony, as well as massively multiplayer online role-playing games like World of Warcraft.
Avatars can be tweaked to look like just about anything, and they can be made to express emotions, too. Second Life and Warcraft offer commands called 'emotes', keywords that can be entered into the games' text fields and program an avatar to dance like a chicken or pick its nose.
C.C. Chapman, whose company, Crayon, operates a headquarters in Second Life, thinks avatars will see wider use in the future. "I think it adds what's been missing for so long, where all of a sudden you have chats and conversations in a three-dimensional environment where showcasing emotion, excitement or anger is much easier," Chapman said. "It's getting closer to real life."
And virtual worlds don't have a monopoly on avatars anymore. Instant-messaging clients like AIM and Yahoo Instant Messenger now offer customisable (albeit two-dimensional) avatars in lieu of 'buddy icons', and one of the trademark features of Nintendo's Wii console is the 'Mii channel' that allows players to create virtual likenesses. To top it off, many of these instant-messaging clients are now also offering voice or video chat functions. In comparison, emoticons seem downright prehistoric.
"You're definitely going to see much more convergence of all this media," Chapman said. "You have to. We're getting spread so thin with all these different tools, they're going to have to pull together to interact with each other."
And emote-equipped avatars are largely still a nascent phenomenon just as emoticons were two decades ago. "In Second Life, they're definitely not there yet," C.C. Chapman said. "To get the emotes you want, you have to buy them and plug them in." They just aren't fully integrated into the world, he added. "It has to become a standard part of the application."
Emoticons certainly aren't dead yet. For one, it's already pretty clear that people should never underestimate the power of retro. Just look at all the embedded Flash games of Pac-Man that have popped up in the MySpace profiles of teenagers who were nowhere close to being born when the classic videogame first hit arcades.
And then there's the fact that emoticons, however outdated, may have already solidified a permanent spot in Web-surfing and communication habits. "It's become almost a convention," said Fahlman of Carnegie Mellon. "The original reason may have completely evaporated, but I think these things will live on for a little bit longer until email itself goes away and we're all just talking and videoing at each other and everyone's forgotten how to write."
And most of us don't foresee humanity forgetting how to write anytime soon. ;-)
More about Software
- Obama in sex video shocker? Oh wait, it's just spam September 11, 2008
- No black holes from Large Hadron Collider, say scientists September 10, 2008
- Michael Moore to premiere film online September 05, 2008
- Images: Touring Google's Chrome browser September 05, 2008
- Extensions promised for Chrome September 04, 2008

- OpenOfficeMouse has frankly preposterous 18 buttons, joystick
- EMI Abbey Road Live: Instant gig recording
- Sony BDP-S760 Blu-ray player: Super bit-mapping reality enhancer
- Nokia Booklet 3G hits US: Hands-on verdict
- Lady GaGa Monster Heartbeats: They're plastic but they still have fun
- The 6 worst video game samples in rap music

- Google Voice heading for Europe?
- Twitter retweets rolled out to beta tweeters
- Beatles on a stick: Crave alternative headline competition results!
- Ordnance Survey and GeoVation map the future with mashup competition
- What does Google Suggest suggest about the state of humanity?
- The 10 dumbest Firefox add-ons ever
- Best iPhone Apps of 2009: CNET UK's Home Screen Awards
- MSN Music relaunches with free streaming
- Is it okay to call someone boring on Twitter?
- IT execs: 'UK will never create a tech giant'
- Firefox 3.6 beta tested in-depth
- Spotify's Daniel Ek to headline SXSW: Spotify coming to America?
- Windows 7 is a good name, trust us
- Interview: Lala co-founder Bill Nguyen on Google and the future of music
- Nokia exec: 'Apple taught the industry a painful lesson'



