News
'Grand Theft Auto IV' launches amid great expectation
With Take-Two now reportedly measuring out global preorder demand at 6 million units -- or $400m (£200m) -- it has become a forgone conclusion that Grand Theft Auto IV will do quite well for itself when it launches today.
Expectations were high when Microsoft and Bungie released Halo 3 for the Xbox 360 on 25 September. It was only mildly surprising, then, when Microsoft proclaimed a day after launch that the final installment in Halo's story arc, begun in 2001 on the original Xbox, had set North American entertainment sales records, selling some $170m (£86m) in product within 24 hours. Not a bad tally, considering it had unseated summer box-office spectacle Spider-man 3's record-setting $151m domestic opening-weekend haul from earlier in the year.
Bungie wasn't given long to bask in its unequivocal success before analysts began to balk at Halo 3's feat. Within two weeks of Microsoft's announcement, Janco Partners analyst Mike Hickey was postulating that Bungie would soon find its sales crown swiped by the criminal masterminds at Rockstar Games.
Were Grand Theft Auto IV to land a similarly eye-popping attachment rate on par with Halo 3's -- at the time, in excess of 40 per cent -- he conjectured, the cross-platform status of the game could spike first-week unit shipments to 9.5 million worldwide, or $466m in sales. Those figures would constitute a significant premium over Halo 3's reported 5 million-unit, $300m international opening-week debut.
"There is no question that GTA will be huge," Wedbush Morgan Securities analyst Michael Pachter told CNET.co.uk's sister site GameSpot. "I think that the game will sell 11 to 13 million copies by calendar year end, with probably 4 million the first week and 6 million the first full month."
While sales will initially favor the Xbox 360 edition of the game at a rate of three-to-two, Pachter predicted that as Sony's console continues to gain momentum, game sales will even out toward the end of the year to a roughly even split. By year's end, Pachter estimates 5 to 6 million PS3 owners will have picked up the game, yielding an attachment rate of 35 per cent, and 6 to 7 million units headed to the Xbox 360 gamers, a 30 per cent attach rate.
Based on GTAIV: Big or huge? on GameSpot UK
More about Games & Gear
- Music game Rock Band price cut in Europe September 09, 2008
- Xbox 360 price drops for Japan and US September 04, 2008
- Celebrities make 'Spore' creatures September 03, 2008
- UK video game degrees under fire August 26, 2008
- Street Fighter IV set for February release August 20, 2008

- Truphone talks turkey with free calls on Thanksgiving
- The most expensive tech ever
- WikiReader review: Wikipedia in your satchel
- TwitterPeek review: Dedicated tweeting machine
- The First Else reinvents the wheel: Hands-on photos with the smart phone outsider
- Bloodhound SSC jet car to hit 1,000mph: Not so hot on corners

- Is the Xbox 360 getting any more reliable?
- Wii iPlayer vs PS3 iPlayer test: which is best for free BBC TV?
- Firefox coming to PlayStation 3?
- PlayStation Network movie downloads hit PS3 today
- Modern Warfare 2 headshots entertainment industry records
- Best iPhone games: Sony PSP rivals
- CNET UK's games console reliability survey: 60 per cent of Xbox 360s have broken
- Best iPhone games: Nintendo DS rivals
- Top ten video game podcasts
- BBC to launch iPlayer Wii Channel
- Final Fantasy XIII's UK launch date official
- Earthworm Jim burrows into iPhone: Playtest
- Microsoft kicks 1 million gamers from Xbox Live over piracy claims
- Best gaming Twitter feeds
- Defending video game terrorism: Modern Warfare 2 is innocent



