'Halo' fights to the finish with merchandise
Microsoft wants videogamers to 'finish the fight' when the last chapter of its Halo trilogy comes out next week but a carefully crafted merchandising strategy will make sure the space-marine protagonist Master Chief lives on for years to come.
Halo is crucial to the success of Microsoft's Xbox video game business, which has lost billions of dollars since it was started in 2001 as a way to counter Sony's growing dominance.
Hailed by some as the Star Wars for Generation Xbox, the Halo franchise has spawned a mini-empire of licenced toys, clothing and tie-ins. The game features a space marine called Master Chief trying to save humanity from an alien army known as the Covenant.
For a US company expected to post $57bn in revenue this year, such licencing deals are little more than a rounding error. Yet Microsoft is driving to make the games division profitable this fiscal year, so every penny counts.
"Halo merchandise is a logical way to earn some extra revenue, and they are trying to collect on as many fronts as they can to turn Xbox into a profitable business," said Matt Rosoff, an analyst with Directions on Microsoft.
The most important effect of new Halo-branded products, however, is to make people more aware of the game.
"We make money and making money is great because this is a business. But we want long-term money that satisfies the fan base, not money today," said Steve Schrek, director of franchise development at Microsoft.
Microsoft also hopes Halo will help it 'finish the fight' against Sony, whose PlayStation 3 console has struggled in the US since it made its debut nearly a year ago.
The PS3's high price -- still $500 after a July cut -- is the biggest factor behind its woes but Sony has also failed to deliver a true 'system seller' -- a game so good that people will buy a particular console just to play it.
More about Games & Gear
- Music game Rock Band price cut in Europe September 09, 2008
- Xbox 360 price drops for Japan and US September 04, 2008
- Celebrities make 'Spore' creatures September 03, 2008
- UK video game degrees under fire August 26, 2008
- Street Fighter IV set for February release August 20, 2008

- Opinion: What's next for Asia's mobile industry?
- Photos: Hands-on with the Samsung YP-Q1 Diamond
- B-movies on Blu-ray: Strippers, flying saucers and sea monsters
- Photos: Cracking open the fourth-gen iPod nano
- Sony Vaio TT: Ultraportable laptop in 'not a car' shocker
- BBC iPlayer: Now showing on portable media players

- Hands-on with New Xbox Experience: Welcome to avatar city
- Photos: Robots at Ceatec 2008
- Nintendo DSi: DS Lite upgrade packs 3-megapixel camera
- Goodbye, hobbies: Line Rider comes to iPhone
- The Great Game Robbery: £600k worth recovered, stolen again
- Help CBS Interactive make a great show about World of Warcraft!
- New Nintendo DS: Packing camera and music playback?
- Xbox 360 gets UK price cut
- Video: Rock Band 2 unboxed and ready to rock
- Gamers fight back against Spore copy protection
- Epic win: SimCity and Sims 3 coming to iPhone and iPod touch
- Sega Mega Drive Handheld: Nostalgia takes a price cut
- Photos: Sony announces 80GB PS3 -- and more from E3 2008
- Wii MotionPlus: Making it easier to control your Wii
- Xbox 360 updates at E3: Rock, roll and Final Fantasy XIII


