Getting a leg-up in 'Warcraft'
Or, for someone who had already topped out at level 60 in the original WoW, it would take 384 hours to get to the top level, 70, of Burning Crusade.
That's a lot of hours, and if you're one of the many people with limited time who still wants to play online games like WoW at the highest levels, Power-levels.com and a growing number of competitors may have just the solution. That is, if you're okay with breaking the rules, as well as what some say is the spirit of the games.
These game consultants sell what are known as power-levelling services. Essentially, that means that for a fee, they will take over your account in any one of a large number of online games and put in the work required to get you where you want to be.
That level 70 Burning Crusade power-up costs $556 (£284). The jump from level 60 to 70: $239 (£122).
For some time, high-level wannabes have been able to go to places like eBay to purchase entire accounts from retiring players. In doing so, they acquire special weapons, armour, tools or spells with the aim of getting to a place in a game beyond what they could do without help.
But in the wake of eBay's decision to delist all auctions for the assets of online games, some may be wondering where else they can turn. The power-levelling companies think they have the answer.
"They give us their character name, their password and they tell us which level they want us to reach for them," said Flora Chen, manager of Guy4Game, a power-levelling company based in Canada that also has operations in China, Korea, Japan and Mexico. "Some just want to reach levels as fast as possible, so they say to [play for them] 24 hours a day."
Outfits like Guy4Game, Power-levels.com, Power-level.net and GmLvl.com say they're pulling in serious business. For example, GmLvl.com says on its Web site that it employs more than 2,000 people solely for the purpose of helping clients get where they want to be. By comparison, Guy4Game's has a staff of 150 full-time workers.
Chen said Guy4Game has a client list of more than 100,000 customers, though there is no way to verify that number.
There's no telling how many power-levelling companies exist: online searches using various terms easily produce dozens. But that such an industry exists -- for dozens of online games -- is noteworthy, particularly because publishers of online games like World of Warcraft, EverQuest and City of Heroes don't allow their players to engage in such behaviour.
"Sony Online is aware that it happens, and we do not condone it," said Courtney Simmons, head of public relations for EverQuest II publisher Sony Online Entertainment. "It is against our terms of service... You [cannot] give anyone else access to [your] account."
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