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How Steve Jobs became a movie mogul
Balancing Apple and Pixar
Still, Jobs' heart remained with the company he and Steve Wozniak originally created in a Silicon Valley garage. At the close of 1996, he returned to Apple as a consultant, then as 'interim CEO', and finally as fully fledged chief executive.
Pixar flourished under the creative tending of Toy Story director John Lasseter, releasing A Bug's Life, Toy Story 2 and Monsters Inc. The company developed a reputation as an artistic Shangri-La, where animators, programmers and storytellers worked in a collegial, nurturing environment, and where directors took the suggestions of their team members seriously.
"All studios try to nurture talent, but Pixar does it on a level that is magical," said Bobby Beck, a seven-year Pixar veteran who left in 2004 to start online animation school Animationmentor.com. "The whole thought is that inspired employees create inspired work. That's been their focus."
Jobs was meanwhile focused on turning around Apple, cutting off unprofitable businesses and streamlining products into a few well designed, sexy offerings.
Observers quickly noted a family resemblance between the two companies. Each faced huge, traditional rivals. Each focused on a small number of products, and paid painstaking attention to the smallest details of design, winning awards and cultish admiration from fans.
In Apple's case, this created the successive iMac designs, each of which overturned the traditional image of the personal computer, as well as the now explosively successful iPod. For Pixar, each movie made breakthrough technical strides in computer animation, making character motion and expression, light and shading, and other, almost subliminal details look increasingly natural.
Perens, whose Pixar office was directly across from Jobs' own, said there was a period of a year or two where he "just disappeared to work on Apple". But even afterwards, Jobs followed a more hands-off approach than at the computer company and iPod maker, where he's often deeply involved with the details of design decisions.
For instance, he typically doesn't come to the screenings of films as they wind their way through production, former employees said. However, he is always at premieres and wrap parties, and he makes it clear to employees that he cares deeply about what they do, Beck said.
"After I was hired, Jobs came into the room where a bunch of us were training and told us, 'I want to make sure that you are happy here for the rest of your creative life,'" Beck said. "That was really inspiring, and I believe that they definitely followed through. It wasn't just smoke, it was the real deal."
Apple computers had long been widely used inside the music and movie industries, but the company itself moved awkwardly into the entertainment business. It was slow to add CD burners to computers, and then launched its iTunes music software with a 'Rip. Mix. Burn' advertising campaign that angered record executives fearful of music piracy.
In early 2002, Jobs brought his full charms to bear on a music industry that had resisted most advances from the high-tech world. In a series of face-to-face meetings with the industry's top executives, he showed off his idea for a new music store that would protect copyrights but be easier to use than previous music download services.
The charm offensive worked and Jobs launched the iTunes Music store in April 2003. Initially Mac-only, the store quickly expanded to Windows and emerged as the dominant force in the online music business.
That ambition has now been expanded to video, with TV shows, music videos and Pixar shorts. To launch that service, Jobs went first to Disney, which provided the Pixar chief with the first television content for iTunes from the Disney-owned ABC network.
"This is a first giant step," said Disney CEO Robert Iger, appearing on stage with Jobs to tout the new video offering late last year. "It is the future, as far as we are concerned."
That cordial appearance followed a near-catastrophic collapse of the relationship between Jobs' Pixar and Disney, however. Indeed, the appearance of Iger on the same stage with Jobs immediately loosed speculation that some new deal between the companies was close -- or at least that Iger was hoping to mend bridges.
In early 2004, Pixar announced that it had broken off talks with Disney to renew their relationship, and would begin negotiating with other studios. Jobs himself savaged the older company in a conference call with analysts, saying that Disney had "very little creative input" on Pixar films.
"You can compare the creative quality of Pixar's last three films -- for example -- with the creative quality of Disney's last three films," Jobs said in that February 2004 conference call. "No amount of marketing will turn a dud into a hit. Not even Disney's marketing and brand could turn Disney's last two films -- Treasure Planet and Brother Bear -- into successes."
The revelation that Disney was ultimately hoping to buy -- not just distribute -- Pixar was evidence to many in the industry of just how far the onetime pioneer of animated film had fallen from its original creative leadership.
"I've just been dismayed at the direction the company has gone in the last ten years," UCLA's Ward said. "I thought if they lost Pixar, they should get out of the animation business and just stay in the hotel and theme park lines."
Now the future of Pixar -- and Disney -- may depend on just how well Jobs can retain the single-minded focus on detail that's led to successful Apple products and hit animated films. That in turn will likely depend on how much breathing space Jobs can lay claim to inside the massive Disney structure for his creative team.
Other Disney studio acquisitions, such as the 1996 purchase of the well regarded Dreamquest special effects studio, haven't gone smoothly. But as with many of Jobs' previous sequels, it would probably be a mistake to expect anything less than a surprise ending.
More about DVD & PVR
- News.blog: US HDTV users still not hip to Blu-ray June 04, 2008
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- News.blog: Blu-ray player sales droop May 01, 2008
- News.blog: Microsoft denies 360 Blu-ray talk March 14, 2008
- Company trials films on flash March 04, 2008

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